What’s Next | 4/12/2025

’nother week, ’nother blog. This might be lengthy or something, bear with me, I guess.


Scripting the second Issue

Since I’ve finished the first issue of the comic, there was some downtime laziness where I couldn’t think of any thumbnails and such other than to live normally. It’s the usual thing like anything who doesn’t have a guide to continue the creation that was established. So a good reasonable course of action is to write a script of the comic.

In my experience of writing, I’ve well-rounded to type and handwriting stuff due to my past stuff before my website came into existence. The one that I ponder about the comic script format from a fellow comic artist Kazu Kibushi, creator of the Amulet Series. His method of writing the story is through his synopsis, about writing a summary of each part of the book before drawing it. I suppose to consider doing this, but I’ve changed my mind about doing so. Perhaps my nature of writing is more expansive than just simple paragraphs.

I don’t like to be too specific on writing the comic script, let’s say… by just adding “Panel 1” inside “Page 1”. I can just type out about the next panel on what’s gonna happened along with its chat bubble and text box if applicable. Treating about each paragraph as a panel. It simplifies for me to visualize what the page would look like.

Though slightly harder for typical comic artists to read, It’s based upon my personal preference. Ever so I’ve been exposed to reading fiction, I’m becoming quite a literate because of that. However, this is more of a secondary skill that’s separate from my comic endeavor. Since on my situation right now, It will be integral to creating comics.

I finished about the first part of the script, it’s sort of rough to get my toes on the water in writing a script for my comic. At its first draft of writing, this may take a while. So expect some usual short comics depending on the weeks.

Prototypes and Big system

Few days ago, I posted something on Bluesky about why I think of using python or lua to create prototypes and considering to use C++ when it goes big. This is a thought that how I wanted to make some games lies on creating prototypes. It is not new though, it might be common for programmers to use a forgiving programming languages (Like Lua) to do rapid prototyping without getting wrecked by the language they’ve used to work along with it.

However, to add thoughts about this: I’m not really sure about programming using the said languages. I’ve been more discipline to type in braces and semicolons whenever I want to code something. I do know that C and C++ wants me to be patient about the process of programming in a project.

For game development, there are methods of creating prototypes of what games will they create. Fantasy Console are one of them, PICO-8 does give creation to one indie game Celeste as a prototype on that virtual emulator. There are alternatives where I put focus on TIC-80, a stepbrother of PICO-8. It feels somewhat stuck on what to create through there, and puts me on a rough edge of programming that led me back to drawing comics or procrastination.

This stems backwards further, all the way up to drawing a rough of the prototype. Seeing how video games was made by simple ideas are the foundations of projects. I’m still not sure on how I would create and draw the prototype before creating the prototype. It is a classical method that I can try it, along with pairing with Fantasy Console. I’ll find tutorials about this before putting this to action.

Colored Comics?

A short one, I’ll finish this sentence here.

Basically, there are drawings that use color attracts users more than black and white drawings (In my bias of course). Sees how I do coloring and my current drawings being in black and white, it could be time-consuming depending on color choices. I can create a new short comic and see how I can handle this.


Written this in 4-11-2025, The weather is getting sun-rayed that affects my writing. Pretty thirsty and my head is kinda empty on thoughts, you can see me having a hard time writing something here. So I can say, see you on a next blog.

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